![]() ![]() Other areas with a similar situation do not have this issue, only the volcano area. World 3: In the Volcano area (Durean), the area is supposed to be dark, except for the light following your character. Main character and enemies start going partially invisible when entering area of first boss. ![]() Seldom graphic glitches on the right side of the screen when scrolling. In real hardware the energy balls do not disappear. In Bubble Crab's stage, get killed when the fish is beaming his light, you'll notice that the white energy balls of your death animation will disappear when they pass through the fish's light. Top line of screen will flicker on some stages. The mushrooms you need to collect during the surf minigame will become invisible when you get near them. Set your 'Emulator to Run' to your emulator (If you directly downloaded it, you should extract it and then open the folder the emulator is in.) 3. Open VineSauce ROM Corruptor (Im just going to call it the 'VSROMC' from now on.) 2. There can still be a rare weird sound/graphic glitch in the water level if there are too many enemies on screen (only happened once to me). Emulator The thing you run your game on So, what youre going to do is right here: 1. ![]() Never happened again for the rest of the game. Both times it happened near the Toroia forests. Has only happened twice in a 10 hour game. Very very rarely, when getting hit or casting magic, a high-pitch sound will be heard. I also heard a couple of loud pops in Bintel Castle (Chapter 5) when you win a battle. Last edited on 08:54:46 PM by Coolguy9753 Hawthorne. Very minor seldom sound distortions and volume variations in the Ice Mine. All the hacks i have tried to download here wont work on snes9x. Open VineSauce ROM Corruptor (I'm just going to call it the 'VSROMC' from now on.) 2. Here are some of my notes from the old doc: Emulator The thing you run your game on So, what you're going to do is right here: 1. ![]()
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